The Year is 1775: The Dawn of the American Revolution



In the year 1775, the American colonies found themselves in a state of outrage due to new taxes imposed upon them by Great Britain. As tensions escalated, the colonies began to stockpile arms and organize militias. On April 18th, militia members ambushed a column of 700 British Redcoats who were ordered to seize these stockpiled arms. This confrontation resulted in 273 British soldiers being killed or wounded before they could reach safety in Boston.



The American Revolution has begun!

Command the Armies of the Revolution



Now, you and your friends can command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars, and Native Americans to decide the fate of the Americas. Players from each faction will cooperate to gain control of key towns and forts. Experience the excitement in this light and fast-paced game against the AI, in hotseat mode, or online!

Key Features




  • Three Scenarios – 1775, 1775 (Short), and Siege of Quebec.

  • Play solo against three AI difficulties.

  • 54 Cards (Movement & Event).

  • Cross-platform online play or up to 4 player hotseat multiplayer.

  • Faithful conversion of the original board game.

About the Game



1775: Rebellion is based on the award-winning board game developed by Academy Games.



The mapboard represents the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Each Colony is further subdivided into areas over which factions will struggle for control. A faction holds control of a Colony when only units of its side are present in the areas of that Colony. Player-controlled factions include:




  • The Continental Army

  • Patriot Militia

  • British Regulars

  • Loyalist Militia



Additionally, the Allied French and Allied Hessian factions, controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction.

Game Rounds and Victory Conditions



Each game is played in a series of rounds, with victory conditions checked for each side starting on round three. The game concludes with victory points being tallied automatically on round eight if no side has won before then. Each round is subdivided into four turns, one for each side, occurring in an order determined by a blind draw of the turn marker for each faction. It is entirely possible for a faction to go last in one round and first in the next.

Movement & Events



Every faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card. Each turn, factions will play a movement card to maneuver their troops and any number of event cards. The game will end when both factions of a side (British or American) have played their truce cards.



Each deck contains a specific number of movement cards, and managing them is a crucial part of the game. The Truce card serves not only as a timer but also as a powerful movement card. However, the game may end prematurely if both factions of a side are forced to play it early in the game.

Note: 1775: Rebellion is designed to be played on a tablet.